Patch "Separate Jump Animation" by "Hyper"
WriteProtected<byte>(0x15E677C, 0x73, 0x6E, 0x5F, 0x6A, 0x75, 0x6D, 0x70, 0x62, 0x61, 0x6C, 0x6C, 0x5F, 0x6C, 0x6F, 0x6F, 0x70, 0x00); /* sn_jumpball_loop */
WriteProtected<byte>(0x15E678D, 0x73, 0x73, 0x6E, 0x5F, 0x6A, 0x75, 0x6D, 0x70, 0x62, 0x61, 0x6C, 0x6C, 0x5F, 0x6C, 0x6F, 0x6F, 0x70, 0x00); /* ssn_jumpball_loop */
WriteProtected<byte>(0x127333B, 0x7C, 0x67);
WriteProtected<byte>(0x1292445, 0x8D, 0x67, 0x5E);

Patch "Sim Sonic Idle Animations" by "Hyper"
WriteProtected<byte>(0x15E6848, 0x73, 0x69, 0x6D, 0x5F, 0x73, 0x74, 0x61, 0x72, 0x74, 0x5F, 0x77, 0x61, 0x69, 0x74, 0x5F, 0x61, 0x00); /* sim_start_wait_a */
WriteProtected<byte>(0x15E6858, 0x73, 0x69, 0x6D, 0x5F, 0x73, 0x74, 0x61, 0x72, 0x74, 0x5F, 0x6E, 0x6F, 0x72, 0x6D, 0x61, 0x6C, 0x00); /* sim_start_normal */

Patch "Disable Spin Dash on Dash Panels" by "Hyper"
WriteProtected<byte>(0xE0AC1C, 0xE9, 0x27, 0x01, 0x00, 0x00);
WriteProtected<byte>(0xE0C734, 0xE9, 0x27, 0x01, 0x00, 0x00);

Patch "No Boosting Animation When Grinding" by "Skyth"
WriteProtected<ushort>(0xDF2380, 0xA4E9)
WriteProtected<byte>(0xDF2382, 0x0)
WriteNop(0xDF2385, 1)
